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Building Ancient Worlds: Inside the Meticulous Production of Jaadugar: A Witch in Mongolia

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Published

August 15, 2026

1 min read

Source

blog.sakugabooru.com ↗by kViN

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Jaadugar: A Witch in Mongolia

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INDUSTRY_NEWSFANTASY
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Building Ancient Worlds: Inside the Meticulous Production of Jaadugar: A Witch in Mongolia

Jaadugar: A Witch in Mongolia stands out as a rare historical and cultural television anime that pairs rigorous research with clever narrative liberties. Based on Tomato Soup's original manga, the adaptation faced immense challenges in bringing 13th-century Persia and the Mongol Empire to life.

Chief director Naoko Yamada and series director Abel Góngora undertook location scouting trips to Mongolia to absorb the physical realities of the steppe. This dedication to authentic experiences mirrored the meticulous research of the original author, who consulted historians and visited museums to avoid cultural misrepresentation. However, the creators also embraced artistic anachronisms and stylistic tricks—such as tweaking character proportions and blending flat aesthetics with three-dimensional spaces—to ensure the story resonated with modern audiences.

The production also brought in heavy hitters like veteran character designer Kenichi Yoshida, whose meticulous research into traditional garments added profound layers to characters like Sitara. Despite schedule strains and the notorious workload at Science Saru, the team delivered a visually and thematically rich adaptation centered on freedom, survival, and complex human bonds.

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